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#16
NTUI code for loading icons is in NTUI/bitmap.ab3/_ntui_LoadBitMapViaIcon{filename.s,*tpa.tuiPixelArray}

The screenshot looks good. FillPixelArray has worked correctly, you can see this on the black and white background in image #2 and #3.
The alpha channel is also extracted correctly. What went wrong is to extract the correct colors. I think I know why. OS4 has swapped the Bitmap to GFX memory. All manipulations in the RAM don't show up in image #5. If you comment the blitting of image #4 out, imgae #5 should show some pink.
Let me change the icontest accordingly.

Another problem when loading icons is that "old" icons don't work if they don't have a screen associated with them. Does anyone care about this?
I can change this, but the downside is that 24bit icons will be remapped if the screen is not 24bit, and this wastes a lot of pens.


EDIT: discussion moved to <!-- l --><a class="postlink-local" href="http://www.amiblitz.de/community/viewtopic.php?f=21&t=68#p457">viewtopic.php?f=21&t=68#p457</a><!-- l -->
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